Decay- Spell
Damages an opponent and borrows some of their strength. This is like Astral Imprisonment, except for strength.
Soul Rip- Spell
This is the same as before. It heals a friendly unit or damages an enemy unit for an amount based on how many units are near it. It’s good in a clusterfuck.
Tombstone- Spell
Summons an obelisk that spawns aggro zombies next to nearby enemy units. These zombies are good for harassing and neutraling and they have 7% slow. If an enemy hero is low health the zombies get bloodlusted.

Tombstone- do three neutral camps at once
Flesh Golem- Ultimate
Similar to Alchemist’s ultimate since basically Dirge gets pumped up and wants to kill shit. Damage is amplified, enemy heroes are slowed, and Dirge gets healed when things die.

Flesh Golem- lookin' big


